VR training can lead to a 20% reduction in reaction times when faced with quick decision making and increased learning speeds of 15%.
If you work in a business that requires some form of training, then VR can help.
The release of high quality consumer VR headsets has opened VR as a viable platform for almost any business. From health and safety to technical or corporate training, VR can often provide a more cost effective and higher quality training experience than traditional methods.
How do people learn?
All people learn in different ways however there are 4 main types of learning:
- Visual Learners – those who see info and visualise relationships between ideas
- Auditory Learners – People who prefer to hear it
- Reading & Writing – Reading and writing interacting with text
- Kinaesthetic – Hands on experience, learning by doing
Why is VR so good for training?
VR is an exceptionally good medium for learning for many reasons. Firstly, you brain treats VR like it is a real life experience. When you are wearing a VR headset your brain is tricked into thinking the surrounding and environments are real. This can be extremely powerful in conveying different feelings such as dangers, fear or urgency.
In a well-crafted VR environment with a high level of immersion sensations are heightened greatly, standing on the top of a high building can induce extreme vertigo while the sensation of putting your hand through a virtual object or wall, even though you not it is not real can be very unnerving. This hyper reality can be used to drastically reinforce the learning experience leading to much better retention of knowledge.
Benefits of Virtual reality Training:
- Little/no risk
- Safe, controlled area
- Realistic scenarios
- Can be done remotely saving time and money
- Improves retention and recall
- Simplifies complex problems/situations
- Suitable for different learning styles
- Innovative and enjoyable
VR can be used to put learners through situations that simply wouldn’t be feasible due to safety or inherent cost in the real world. As the games engines user’s a real world physics engine real life actions can be practised and the actual consequences experienced whether right or wrong.